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When We Made Hollow Knight - MCV/DEVELOP

When We Made Hollow Knight - MCV/DEVELOP

Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Goat Simulator, Snake Pass and Superhot all have something in common: they are very successful games whose lives started during a game jam.And Hollow Knight can now join that club too.Having released

Cyberknight is the cyberpunk Hollow Knight mod I didn't know I needed

I drew a diagram of the lifecycle of vessels : r/HollowKnight

Magnus Archives / Hollow Knight crossover vessels that I made awhile back. I'd posted this to r/hollowknight and they suggest I post it here, too! : r/TheMagnusArchives

HK poster I made for a truly amazing game : r/HollowKnight

I made more hollow knight themed MTG cards (and fixed some bad wording and broken mechanics) apologies in advance for any typos : r/HollowKnight

Ultimate Knight(Read Comment Bellow) : r/HollowKnight

Making every hollow knight character into a card, day 5 : r/HollowKnight

The Metamorphosis of Hollow Knight, with Team Cherry, Aussie Developer Interview - Nintendo

The Metamorphosis of Hollow Knight, with Team Cherry, Aussie Developer Interview - Nintendo

I made my version of the Hollow Knight Memorial in Minecraft : r/ HollowKnight

Hollow Knight mcnostril comics

Silksong is Being Developed in Unity

Hollow Knight Developers Reveal Their Inspirations for the Game