sottoscrivi

Accedi

Crash Bandicoot dev explains how the series kept its identity separate from Nintendo's 3D platformer: When Mario 64 came out it shifted everybody's thinking

Crash Bandicoot dev explains how the series kept its identity separate from  Nintendo's 3D platformer: When Mario 64 came out it shifted everybody's  thinking

Super Mario 64 defined 3D platformers to such a degree that its influences are still being felt now, 28 years later. The original Crash Bandicoot debuted more or less simultaneously with Nintendo&apos

Super Mario Bros Wonder theory denied by the actor thought to be the new voice of Mario

After Movie Chat - Home

Review: Crash Bandicoot N. Sane Trilogy - Slant Magazine

After Movie Chat - Home

How did Crash Bandicoot differentiate itself from Super Mario 64 at the time? The developer explains why the mascot kept its identity - Aroged

WitchSpring3 [Re:Fine] - The Story of Eirudy - Switch Review ~ Chalgyr's Game Room

Gamesmaster June 2017 (Digital)

Retro gamer №137 by Michel França - Issuu

cohost! - @DoctorHeckle

Why devs have a insatiable need to change Crash's design every single game? Sonic doesn't do that much at least for now and Mario he only changes his clothes : r/crashbandicoot

Toy World Magazine January 2023 - full edition by TOYWORLD MAGAZINE - Issuu